I have set up almost an entire station network devoted to supplying the station to build ships and feeding the staff who have to crew them. The map view of the sector where my Headquarters is. The station build view of my headquarters. That means trade can be disrupted and taken advantage of. Every ware in the galaxy is used to build something and the economy is real and fluctuates based on supply and demand in game. All stations can be designed using blueprints you can steal or purchase and combined in satisfying and exciting ways. My headquarters, which I've added shipyards capability to. That's not even to talk about the fairly decent story, which is where you can affect the world through your choices in a branching and exclusive story lines which change the state of the game, pitting factions against each other or unifying them.īut enough talk, here's some screenshots: ![]() I build fleets and send them off to destroy the Xenon (absolute evil) and build Defensive stations to guard important sectors where the NPC factions are vulnerable, and from where I can launch attacks or begin building up the sector for myself. From there, I stopped flying my own ships and let my pilots do it, and I usually sit in the map menu directing things and teleporting (after research) to my stations to see what's going on and letting my coffers grow. The game world TRULY evolves and bends to your will, or if you simply wish to leave it alone, runs along with the factions going about their business trading and fighting and exploring and mining and building, while you can do missions or trade or mine or fight or build for yourself.Īt the start, from your single fighter, you start to get more money, which you use to build fleets of ships that you hire the crew to go off and fly to do what you order them to, and then from there eventually owning your own headquarters and building your own stations to compete with the NPC factions. From this aspect, the Cradle of Humanity (Terran) DLC start and the latest Tides of Avarice (Pirate) DLC starts are the best, as they have really been designed to seamlessly get new players accustomed to every aspect of the game, and I mean every aspect, from flying and docking to capturing ships and designing and building entire shipyards for brand new factions that you help bring into existence or turn against each other, shaping the galaxy like some Machiavellian figure who is solely focused on dominance both military and economic. It has its gameplay mechanic quirks which need to be worked around and learned and adjusted to, but those are minor.Īt the start of the game, you're thrown onto a ship and given some basic tutorial missions to get you acquainted with the game. The bugs are eliminated, the AI is tuned very well, it looks great and has thousands of hours of playtime if you wanted. The latest patch (5.10) with all of the DLCs has turned the game from what was at launch a fairly lackluster product into something that I simply can't step away from. Perhaps all of these things were or are true.īut egosoft has in X4: Foundations created a game that I have put about 1000 hours into and the gameplay is still evolving with new and interesting challenges. I was even using it to resuply my capital ships with everything need.Perhaps you know egosoft as a company that puts out an extremely buggy product that everyone ignores and gets low ratings. ![]() CLS made that easy for me, and I doubt any script could do a better job than CLS. There was simply no control of where he would fly to or what he would buy. I just watched one fly 15 sectors to refuel and all I wanted him to do was to fly to SPP 5KM away and buy EC, fly back to my hub and unload, then repeat. ![]() The point is that Courier and Station Agent do jack s**t when I command them to do anything. Turbo boost is gone, but it was kind of cheaty anyway. TLs assigned to a Saturn Complex Hub can buy stations for you automatically, which effectively supplants the Station Building Service. The revamped Explorer Command Software replaces SEWN. ![]() CCDS/Missle Boat Missle Defence replaces MDM. Courier and Station Agent (along with Freighter and Dock Agent) replace CLS and CAG, respectively. LU has its own versions of certain bonus pack scripts. I think its ridiculous that they have taken things like CLS away in Litcube. Much much easeir and just because of tools available in Bonus pack. Автор сообщения: zanosgIt was easier for me to get my empire going in Vanilla.
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